Archive for November, 2007

Wednesday, November 14th, 2007

The Shaft is Going To Be Huge.

A company named Overline is releasing a arcade-style joystick for Virtual Console games called The Shaft. It’s actually called “The Shaft” and the best joke Joystiq could come up with was the headline, “Overline gives Wii owners ‘The Shaft’.” Come on, Joystiq. Are you and your team of three million news blogger clones even trying […]

No Comments » - Posted in News by Asif

Wednesday, November 14th, 2007

Assassin’s Creed, why do you hate me already?

Lamentations, game fans! Long time no see, etc, etc. Yes, let us get that straight out of the way. Perhaps this is the reason the gaming gods have chosen to smite me so smitastically.
First, allow me to preface this pathetic tale with letting slip the fact that I’m dreadfully sick. Dreadfully. So, imagine my dismay […]

1 Comment » - Posted in News by David

Saturday, November 10th, 2007

Gary Coleman to Sell His Tiny, Tiny Organs Next?

The auction is over but you can still take a look at the ebay page for Gary Coleman’s signed GameCube, including the poorly written description.
What your Looking at here is The Famous Gary Coleman’s Game Cube How Authentic!!! Also He Signed himself the Game Cube and all of the Six Games…
The Famous Gary Coleman’s arms […]

9 Comments » - Posted in News by Asif

Wednesday, November 7th, 2007

Our Sad World

When certain things are reported as news it’s just kind of sad. For example, when Tim Schafer, maker of excellent games, mentions that he’d rather make new games than work on sequels, it shouldn’t have to be reported as news. But it is. This is because we live in a sad, sad world.
Do you want to know how […]

No Comments » - Posted in News by Asif

Tuesday, November 6th, 2007

How To Get Publicity: Murder Simulator Edition

Manhunt 2 has created quite a stir. The amount of publicity the game has garnered is nearly unprecedented. People just can’t talk stop talking about it. Trust us. We tried by putting a pillow over their collective face and they wouldn’t stop. As a public service to the game development community, Danger Dance staff writer […]

No Comments » - Posted in Feature by Asif